Super mario land 3d graphics mod'

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The emulation was apparently developed by Nintendo's European Research and Development group and, curiously, seems to rely on the Vulkan API - not NVN, Nintendo's own low-level API. Any enhanced assets you might see, such as new textures or improved video playback, are essentially injected into each game. Super Mario 3D All-Stars, however, is different - rather than remaking these games, Nintendo has instead opted to update them in a more subtle fashion to better mesh with modern displays running at higher resolutions, but using emulation as the basis.

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It may not have been the first remake to hit the market, but it was a shining example of how modernising prior generation titles could deliver a massive pay-off.

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When Nintendo released Super Mario All-Stars for Super NES back in the early 90s, it made a huge impact with the development team completely reworking the 8-bit Mario games at 16-bit quality, with new art, sound and features - an ambitious but amazing project. Each of the three games has received several enhancements in their Switch debut but is it enough? Is this time-limited release actually worthy of the All-Stars name? Decades after the release of Super Mario All-Stars on Super NES, Nintendo revisits the concept with Super Mario 3D All-Stars - a compilation featuring Super Mario 64, Super Mario Sunshine and Super Mario Galaxy.

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